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  <id>urn:lj:livejournal.com:atom1:albedo777</id>
  <title>The Man Who Wasn't There</title>
  <subtitle>Inept and Underpowered</subtitle>
  <author>
    <name>Terry</name>
  </author>
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  <updated>2009-11-10T03:51:00Z</updated>
  <lj:journal userid="8273864" username="albedo777" type="personal"/>
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  <entry>
    <id>urn:lj:livejournal.com:atom1:albedo777:628658</id>
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    <title> </title>
    <published>2009-11-09T15:20:03Z</published>
    <updated>2009-11-10T03:51:00Z</updated>
    <content type="html">The number one realization that you're playing a game too much?  When you start dreaming &lt;i&gt;in the UI&lt;/i&gt;.  I had a dream I was in Dragon Age: Origins...but it was being presented like a game.  So I had to choose dialogue choices, give gifts to my teammates to increase their (visible) loyalty bar and then also &lt;i&gt;pause the action&lt;/i&gt; to give them orders. Holy cow.  The second, more immediate realization is when you keep telling yourself "one more area" or "one more quest" and then another hour goes by.  Friday night, I didn't have any plans so I decided to play &lt;i&gt;just a little&lt;/i&gt; Dragon Age.  Before I knew it, it was midnight.  Saturday, I did some cleaning and watched some TV...then decided to do just a couple quests in Dragon Age when my entire afternoon flashed by.  Then again, yesterday, another afternoon, killed.  I realized around 8:00 that I was hungry.  Oy.  I haven't been this obsessed over a video game in...well, forever.  I don't know what it is about it.  The complaints I've dictated over the last two posts are still there.  The story isn't very surprising and is almost too familiar.  The dialogue is still monologue material and I still &lt;i&gt;hate&lt;/i&gt; that my character doesn't have a voice.  And yet...there I am, playing more and more and more.  I've clocked in over 20 hours so far, most of which came from this weekend.  I need to take a break from it for a bit.  &lt;br /&gt; &lt;br /&gt;Saturday, we went to see Men Who Stare at Goats.  It was...okay.  Had some humorous parts but felt a bit listless and didn't really have much of a point.  It was missing something.  However, the movie isn't what I wanted to talk about.  I wanted to talk about the theatre.  Omaha has a new theatre, Midtown Cinema.  &lt;a href="http://twitpic.com/opj8w"&gt;Here's a picture&lt;/a&gt; of what the theatre looks like from the outside. It's nestled in this new area in Omaha, &lt;a href="http://www.midtowncrossing.com"&gt;Midtown Crossing&lt;/a&gt; and it's pretty fancy.  It has two bars/lounges and a restaurant.  One of the theatres has a lounge attached to it, where you can order adult beverages while you wait for the movie.  &lt;a href="http://twitpic.com/opkjv"&gt;Here is the view from the top most lounge&lt;/a&gt; where you can see a baby grand.  You can take your drinks and/or appetizers with you into the theatre.  &lt;br /&gt; &lt;br /&gt;The seats in our cinema were first class.  Tan leather, with a little mini-swiveling table attached.  Each chair has a button you can press to summon a waiter to order more drinks or an appetizer.  We sat in the VIP area, where you pay $15, get specific seats and get a $5 voucher to spend on drinks and/or food.  The level below us was the so-called "CineDine" which includes tables and where you can eat full menu items.&lt;br /&gt;It truly felt like we were going to see a play or an opera and not Men Who Stare at Goats.  The whole place oozed fanciness and seemed like a place I'd love to go to see movies constantly.  I can't wait to go back.</content>
  </entry>
  <entry>
    <id>urn:lj:livejournal.com:atom1:albedo777:628353</id>
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    <title> Dragon Age: my first origin story</title>
    <published>2009-11-05T14:58:09Z</published>
    <updated>2009-11-09T02:33:48Z</updated>
    <content type="html">Dragon Age: Origins came in the mail yesterday and I eagerly installed the game, downloaded my free extra content and created my first character, a mage named Albedo (surprise!).  The game is about what I expected, so far, though there is one added change that I didn't know about and don't care for.  My character is silent!  I hate silent characters (unless they are mute); hate them with a passion. Conversations happen, but I never feel a part of it because all I do is select what I want to say and someone responds to my wordless voice. Instead, my character just tilts his head, gesticulates and otherwise looks like an idiot who's not really understanding what's going on around him.  This goes back to my previous post about this game, where I feel Bioware has taken a step back from Mass Effect.  The Mass Effect dialogue system wasn't the greatest, but it made strides in improving just the same complaint I have about this game.  My character spoke! There was a vocal connection between them.  This, I feel, increases my ire with the already monologue-infested dialogue system.  So now all I do is hear people yap yap yap, as if they were performing a soliloquy that I happen to hear.  &lt;br /&gt; &lt;br /&gt;Otherwise, I'm enjoying the game so far, even though the entire thing feels a bit...underwhelming in a story sense.  Playing the mage role, I felt that there weren't any surprises.  I immediately figured out what was going on in The Harrowing, the mage test the origin starts with.  I imediately knew what was going on with my friend, but went along with it anyway and then, of course, I knew how the whole thing would end and I'd be inducted into the Gray Wardens.  It's not very surprising so far and feels very "samey."  I hope it gets better.  Maybe the mage story isn't as powerful or good as some of the other origin stories.  It went by really quickly and didn't really offer me much "meat" other than exposition.  And soliloquies.  I know some of the stories deal with more life-and-death/heavy themes, so maybe I just picked one that wasn't as strong as the others.&lt;br /&gt; &lt;br /&gt;From a gameplay perspective, I do love Dragon Age.  What I enjoy about it is the fact that you can play it a couple of different ways, especially on the PC.  You can zoom in close to the characters, which makes playing the game more like a third person RPG a la Mass Effect. You can also zoom out the camera, to the point that it plays like a top-down RPG like Baldur's Gate.  This flexibility allows for a much more strategic game than Bioware has created in awhile.  Don't judge me: I am playing on easy.  The only reason I'm doing so is that I want to be able to throw around AoE spells with wild abandon and there's unfortunately no separate control for friendly fire.  On the console side of things, Normal is automatically friendly fire off simply because it doesn't allow the same camera control (you can't zoom out, which makes placing non-friendly-hurting spells and effects difficult).  If the game's too easy, I will definitely switch the difficulty up a bit to normal.  But, I'm telling you, playing as a Mage, I want to throw a fireball, shoot lightning or flood an area with spell effects without hurting my team.  I've been playing the game mostly through a third person perspective because it's the camera I'm most comfortable with. I'm sure as the game goes along, I'll probably switch things up and move to the more tactical vantage point when things get more strategic, with the pausing and giving actions, etc.  &lt;br /&gt; &lt;br /&gt;Right now, it's about what I expected.  So far, I don't think the game transcends what's come before, but I'm enjoying it more than I thought I would.  I knew I'd like it, but what I feel is a few steps above "like," right now.</content>
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  <entry>
    <id>urn:lj:livejournal.com:atom1:albedo777:628004</id>
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    <title> V for...</title>
    <published>2009-11-04T15:01:18Z</published>
    <updated>2009-11-09T02:34:41Z</updated>
    <content type="html">I'm a little curious about the Visitor metaphor being used in V.  I watched the first episode last night and here's what I got: Attractive, charismatic (not to mention telegenic and young) aliens come to earth, promising hope, change (which is hard), universal health care and appeals to the world's youth.  Obvious parallels and metaphors abound in the previous sentence.  All they needed was a cool-looking sign with a big "O" and/or giant, colorful letters spelling out "Hope" (or is that hOpe?) for it to be truly, unequivocally on the nose.  Then, of course, it turns out, these attractive aliens are actually wanting to debilitate/destroy/devour the world.  &lt;br /&gt; &lt;br /&gt;Don't worry, I checked the writing credits: it wasn't written by Glenn Beck.  &lt;br /&gt; &lt;br /&gt;But it still makes me wonder about the politics behind it.  Just because I don't believe the politics behind the Becks of the world doesn't mean that I'll automatically poo-poo something like this.  In truth, I found V to be a pretty good beginning to a show that could, potentially, be killed before it even gets a chance.  ABC only commissioned four episodes so far, which they are airing right now.  Then there's the Winter Olympics and, if the show is doing well, they'll commission more episodes to be aired in March.  Not exactly comforting.  Because of this fear, I think the creators went a bit overboard with their opening episode.  It has a breathless urgency that carriers the hour programming from set piece to set piece, doesn't let up or allow you to take a breather and then before you know it, it's over.  Good pacing, overall. But the problem is that the show felt really rushed, both from a story perspective but also from a realistic one.  Right after the aliens arrive, the military is in the streets, NYC is cordoned off and everyone is being told to remain calm.  It almost felt as if the military was prescient of the aliens coming and so set up barricades in advance.  It moved too quickly.  Hell, by the end of the episode, the resistance group had been started, we know that the aliens are really lizards underneath and all of the setup seems to be in place.  In about 40 minutes.&lt;br /&gt; &lt;br /&gt;Lost, this ain't.&lt;br /&gt; &lt;br /&gt;On one hand, this kind of kinetic pacing is a good thing, but it also feels like the producers also have the prescience to know they are going to be canceled and are going for broke, to tell this entire story in four episodes.  It doesn't feel like the beginning of new series.  It feels like a TV miniseries (which the original one was, prior to being picked up for one season), one that is moving too fast, even for a&lt;br /&gt;miniseries.  It was a slick, fun ride, though.  One that I am definitely going to tune into while it's on the air.  Maybe it will fill the void left by FlashForward, a show I was looking forward to but left distaste in my mouth.  Honestly, though, I just want Lost to be back on the air.  I need closure.</content>
  </entry>
  <entry>
    <id>urn:lj:livejournal.com:atom1:albedo777:627817</id>
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    <title> The problem with Bioware...</title>
    <published>2009-11-03T16:01:57Z</published>
    <updated>2009-11-09T02:37:19Z</updated>
    <content type="html">First of all, a PSA:  The Left 4 Dead 2 demo should be out for everyone today.  So if you haven't preordered it and haven't already been playing it, go out and download it.  I think it's worth your time.  &lt;br /&gt; &lt;br /&gt;Dragon Age Origins is out today.  My copy should be arriving tomorrow or Thursday at the latest.  A lot of my friends are excited for this one but I'm kind of...undecided.  Bioware is like Valve, in that their fans are very devoted and outspoken.  So, I feel like I'm kind of jogging a narrow cliff when I say this, but...in some ways, Bioware is a one trick pony.&lt;br /&gt; &lt;br /&gt;Don't get me wrong, they do that trick very well.  But once you peal away the trick, the game's always feel a bit empty to me.  When I look back at KOTOR and Mass Effect, for instance, I find two games that share the same exact structure.  There's some kind of inciting event, then the world opens up (or in this case, the Galaxy opens up) and presents you with three different worlds to go to, in any order you want.  Once you've exhausted the content in these worlds, something "epic" happens and then you're facing a linear story that ends with a climax.  Mass Effect tried to hide this by presenting side quests and a multitude of planets you could either explore physically or get information from, but when you look at it, it had the exact same structure as KOTOR.  This is a common thread between all of their games.&lt;br /&gt; &lt;br /&gt;The one thing that has annoyed me from day one, playing Baldur's Gate, is the dialogue system.  It's so boring.  Up until Mass Effect, you simply select a response and then watch as the two characters converse in stationary, stilted talking head fashion.  One will go on for forever in a monologue, followed by the second character's super long monologue, and so on until you reach the end of the conversation.  And instead of being a dynamic cut scene, it's two people, gesticulating with their arms, flabbing their mouths and basically having a conversation like those you'd see in a news program.  Not exactly thrilling.  Mass Effect threw some complications and changes to this conversation system, with you picking more moods and ideas and then watching the cut scene play out.  Bioware did a better job of making the conversations feel like real conversations and not like those you read in a novel.&lt;br /&gt;&lt;br /&gt;Unfortunately, it still resulted in talking heads and gesticulating hands.  Boring and not cinematic at all.  With a good dozenish games under their belts, Bioware hasn't really done anything to truly evolve, outside of adding beautiful graphics.&lt;br /&gt; &lt;br /&gt;I was extremely disappointed to hear that the dialogue system in Dragon Age was going back to the "see your response, choose your response, watch the long ass monologues" way of conversation.  Conversation is extremely important in Bioware games because, when you're not killing monsters or looting, you're usually talking to someone.  And in this day of interactive fiction, seeing "novel dialogue" and not "movie dialogue" is really unpleasant to me.  It feels like developers aren't trying hard enough.  They're just coasting by.  &lt;br /&gt; &lt;br /&gt;Before grabbing your pitchforks and torches and google-mapping me, know that I enjoy Bioware games for the most part.  I think they usually tell an epic story filled with memorable characters.  I still love Minsc and his miniature giant space hamster, Boo.  I just feel that, recently, Bioware has been resting on their laurels, so to speak.  They haven't really done anything completely revolutionary for a time.  I was hoping that Dragon Age would spark their creative juices, but some of the reviews I'm seeing are pointing out the things I've been thinking and saying for awhile now.  Like &lt;a href="http://www.bit-tech.net/gaming/pc/2009/11/03/dragon-age-origins-review/1"&gt;Bit Tech&lt;/a&gt;.  I got excited when I learned that Bioware was taking influence from the gritty, realistic fantasy fiction by George R.R. Martin.  Things like political intrigue, truly mature themes (unlike the puerile and juvenile things I've seen associated with Dragon Age), sudden, often violent, plot twists and lots of gray areas are the tenants of A Game of Thrones and so I was looking forward to playing through a similar thematic game...but from what I've seen, the story is fairly pedestrian with its demon army in the distance and having a lowly hero rising above his origin to become the savior of the world.  Tried and true.  But safe.  Too safe.&lt;br /&gt; &lt;br /&gt;I'm sure I'll enjoy Dragon Age for what it is, but I don't think I'll be completely satisfied.  In the meantime, I'm going to change my address.</content>
  </entry>
  <entry>
    <id>urn:lj:livejournal.com:atom1:albedo777:627651</id>
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    <title>At the Kelly Clarkson concert</title>
    <published>2009-11-03T02:45:21Z</published>
    <updated>2009-11-03T02:45:21Z</updated>
    <content type="html">At the Kelly Clarkson concert, she covered a few songs.  One of them (well, technically two) was a mashup of "That I Would Be Good"/"Use Somebody."  It's a very well done mashup.  I loved it.  Here's a video someone took.&lt;br /&gt;&lt;br /&gt;&lt;lj-embed id="82" /&gt;&lt;br /&gt;&lt;br /&gt;She also covered "Seven Nation Army" and it, too, was rocking.  The DJ introduction was pretty cool, as well. &lt;br /&gt;&lt;br /&gt;&lt;lj-embed id="83" /&gt;</content>
  </entry>
  <entry>
    <id>urn:lj:livejournal.com:atom1:albedo777:627446</id>
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    <title>Apparently, my brother almost died Saturday in Hawaii...</title>
    <published>2009-11-03T01:12:52Z</published>
    <updated>2009-11-03T01:47:50Z</updated>
    <content type="html">For people asking about my brother:&lt;br /&gt;&lt;br /&gt;On Saturday, his flight from Hawaii to here was canceled because there was a crack in the windshield.  Well, he went to snorkel at &lt;a href="http://www.hawaiiweb.com/oahu/beaches/sharks_cove.htm"&gt;Shark's Cove&lt;/a&gt; which is named because when viewed from the sky, it looks like a shark's jaw.  Here's a pic:&lt;br /&gt;&lt;br /&gt;&lt;img src="http://1.bp.blogspot.com/_wRyFWp7vWkE/SGWc8FbpCJI/AAAAAAAABSM/3I6Ur1Z2Ns8/s400/23+-+Sharks+Cove+-+Hawaii.jpgg" /&gt;&lt;br /&gt;&lt;br /&gt;Well, apparently, really high waves that would eclipse a small building started coming in and Chris was underwater, looking at the fish when it happened.  When he stood up, he saw one of his buds holding onto a jagged rock and, bam, Chris got yanked under water from the undertow.  He managed to grab at one of the jagged rocks on his way out of the cove.  Then, as the waves went in and out, he got slammed against the jagged rocks.  Apparently, a really strong wave yanked him so hard that the piece of jagged rock he was holding onto broke off and he was yanked out into the ocean.  Luckily, that was the last wave and he was able to swim back to shore.  He showed me his hands, knees and arms and they are really gashed up.  He had pieces of coral stuck in his hand, presumably from when the rock broke and he tried grabbing at whatever he could find.&lt;br /&gt;&lt;br /&gt;Pretty scary stuff.  I'm glad he's safe.</content>
  </entry>
  <entry>
    <id>urn:lj:livejournal.com:atom1:albedo777:627046</id>
    <link rel="alternate" type="text/html" href="http://albedo777.livejournal.com/627046.html"/>
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    <title> The Financial Permeability</title>
    <published>2009-11-02T15:57:39Z</published>
    <updated>2009-11-03T01:16:42Z</updated>
    <content type="html">My weekend ended on a truly bad note, which I won't get into here...sufficed to say it was bad.  And while it wasn't a musical note, it was a note to myself.  As Alanis has said, it is a jagged little pill.  The weekend itself seemed to invite this jaggedness as it was, without a doubt, a pretty much wasted weekend.  Don't get me wrong, I had a good time playing games with friends and watching TV, but for a long weekend, it felt pretty useless.  I had been battling the flu all last week and by Thursday, the night of the Kelly Clarkson concert (which was a high point; awesome concert) I thought I was on the vestiges of it.  Not so, as by the end of the concert, I had a horrendous headache and, I'm pretty certain, a fever.  The fever continued off and on throughout Friday, causing me to cancel some fun times Friday night.  By Saturday, the fever was gone, but the symptoms remained and I didn't want to infect anyone, leading towards a Halloween wasted in front of the TV.  Then, came the phone call from my parents on Sunday (at 7 AM, I might add...) that my brother's plane from Hawaii to here was canceled due to a cracked windshield, which is something I'm glad they caught before flying over a body of water as large and deep as, say, the ocean.  Finally, the weekend ended with the aforementioned pill that was jagged.  It's not often you get something truly eye-opening as Sunday night was for me.  But there you go.  You live, &lt;a href="http://en.wikipedia.org/wiki/You_Learn"&gt;you learn&lt;/a&gt;.  &lt;br /&gt; &lt;br /&gt;Hopefully.&lt;br /&gt; &lt;br /&gt;That said, the one thing I did this weekend (and did well, I might add) was watch The Big Bang Theory.  I started watching this show this summer, during reruns.  It being a sitcom, I didn't feel any over-riding necessity to watch the episodes in order, so I partook of the season two episodes that were shown.  When Season Three started, I continued watching it and somewhere along the line I started falling in love.  So, since I was couch-ridden this weekend, I decided to catch up on the show and started from the beginning.  The show is funny in a way that most sitcom's aren't.  It's still attached to a laugh track (or live audience?  I can never tell anymore), it still tosses out jokes by the second and, like every sitcom, whatever disaster that starts the episode is more likely than not solved by the end.  It is a situational comedy, after all.  &lt;br /&gt;&lt;br /&gt;But what surprised me was how both accessible it was (to geeks and non-geeks alike) but also how the writers don't avoid complex vocabulary or references that could possibly alienate viewers "not in the know."  It's a two-edged sword of comedy; it frequently revels in stupidity (like rock, paper, scissors, lizard, Spock), but it also isn't afraid to throw in complex words, concepts, ideas and, more importantly, it derives actual humor from these complex words.  Humor that some viewers simply won't get (hence the laugh track signaling that yes, this is humor, to the uninformed).  I found myself laughing hard at some of the more esoteric jokes or "in-jokes" (I loved the episode structured around Age of Conan).  Some critic had compared The Big Bang Theory to Friends, saying that it is this decade's friends and while I can find fault in the argument, it also seems to be true, in a weird way.&lt;br /&gt; &lt;br /&gt;I'm glad to see that Season Three has picked up new viewers, including myself.  I hope that by attracting new members and gaining in popularity (it went from being ranked #42 in Season Two to being #17 so far in Season Three...not too shabby), the creators don't feel a need to dumb down the humor or make it more accessible. Accessibility is important to a point, and I think that over the last two seasons it has reached that moment.  If you haven't given it a chance, do so.  You might need to give it a couple episodes (I'd recommend searching for "The Barbarian Sublimation" for a good laugh), but I think it will grow on most viewers.</content>
  </entry>
  <entry>
    <id>urn:lj:livejournal.com:atom1:albedo777:626470</id>
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    <title> Left 4 Dead 2!</title>
    <published>2009-10-29T15:05:52Z</published>
    <updated>2009-11-03T01:17:25Z</updated>
    <content type="html">I'm feeling much better today, thankfully.  The best I've felt since Saturday.  Last night, I got to mess around with the Left 4 Dead 2 demo very briefly.  By briefly, I mean I played through the first map with friends and got to the end of the second map (where we were mightily destroyed) and then had to go to bed.  What I saw and played, though, really sold the concept to me.  In some ways, Left 4 Dead has felt (and feels even more so now) like a blueprint.  It was a very fun game and had a great premise behind it, but when it was released it felt like it was a testing ground.  I can understand Valve's desire to rush ahead with Left 4 Dead 2 and, having played a portion of it, it feels like a much more refined release that has that Valve sparkle.  There's a lot of new additions this time around, both small and large.  &lt;br /&gt; &lt;br /&gt;On the item front...there's a lot.  Almost too much to choose from, to be honest, but I'm sure that as we get familiar with the game we'll fall into patterns of what works for our playstyle.  There's vials of bile (try saying that 100 times fast) which acts like a pipe bomb sans explosion but keeps the undead's attention longer, it seems.  There's adrenaline shots which...do something.  There's a defibrillator which, I think, makes saving downed people super quick.  There's like a gazillion melee weapons like frying pans, machetes, guitars, bats, police batons...there's new guns like the combat shotgun, a different starting pistols and other types.  It seems like items were everywhere, this time.  The undead are more...malleable this time around, too.  Shooting them causes a lot more goo.  Arms, heads, legs get shot off, gaping holes appear in their torsos when they're shot with a shotgun...it's very visceral.  I think the best moment, though, was a well-placed pipe bomb that caused the swarming infected to charge it.  Instead of virtually vaporizing them, like in the first L4D, this time they go &lt;i&gt;flying&lt;/i&gt;, arms and legs, body parts...it's insane to watch and I started laughing at the awesomeness of it.  &lt;br /&gt; &lt;br /&gt;Then there's the infected themselves.  Of course, you know about the new special infected (the charger, spitter and jockey) but the older infected look a tad different and the common infected sometimes have differences.  In the Parish levels the demo encompasses, some infected where riot gear, making it hard to kill them from the front.  The best part of the level by far was the end of the second match where the so-called "crescendo" or "gauntlet" events take place.  In this instance, you get to a part where an alarm triggers.  Unlike Left 4 Dead where the basic concept is to just hide it out in a corner, defending until the alarm stops, this event doesn't end unless you get to the end to shut it off.  So you're running through fenced areas, undead spilling over the roofs, climbing the fences and surging toward you, special infected popping up to cause problems, as you're navigating through a linear maze towards a tower that will let you stop the alarm.  It's exquisite and the part where our lives were abruptly ended.  I had a lot of fun with this.  The demo showcases a better-looking game with a lot of improvements.  I can't wait for November 17th.&lt;br /&gt; &lt;br /&gt;One final thing...I wonder how sportscaster Al Michaels feels about being traded for Oswald, a cartoon character, all so Disney could make a video game?  &lt;a href="http://nerdworld.blogs.time.com/2009/10/28/interview-warren-spector-x-disney-epic-mickey/#more-2599"&gt;here's a link&lt;/a&gt; to an interview with Warren Spector about his new video game, Epic Mickey.  In 2006, Disney traded Michaels to Universal for the rights to Oswald...it's pretty funny, really.</content>
  </entry>
  <entry>
    <id>urn:lj:livejournal.com:atom1:albedo777:626284</id>
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    <title> Cough hack wheeze.</title>
    <published>2009-10-28T13:29:43Z</published>
    <updated>2009-11-03T01:20:03Z</updated>
    <content type="html">Didn't go to work yesterday.  Had a fever Monday night and into Tuesday. Sore throat, coughing, congestion.  Ugh.  It's really sucked so far. And I'm still feeling like crap.  Haven't been sleeping well, as a consequence, and so last night took a sleeping pill...man do I feel groggy today.  Slept a full night, though, which was nice.  &lt;br /&gt; &lt;br /&gt;Borderlands came out for the PC on Monday.  I'm really digging pretty much everything about it.  Its Diablo-ness, the shaded graphic style, the presentation, the humor, the classes, the gunplay...pretty much everything is awesome.  Really loving it.  Biggest complaint is that it plays like a console port.  I expected more out of Gearbox, a studio built on making Half Life mods/games.  It feels really rushed.  You can't turn off the ingame mic (which has no push to talk, meaning that when you're sick and coughing, you blow people's ears out), can't skip the intro movies and all of the ingame menus look like they belong on a console and are the opposite of useful on a PC.  All of us had to go into the actual files to edit out the mic and intro movie problem.  I'm really shocked at how anti-PC it really is, given Gearbox's PC involvement in the past.  And for all that Gearbox's CEO complains about Valve and Steam, I'm shocked they didn't rely on some of Steam's best features.  You have to use Gamespy to play games online, which shirks a lot of the benefits Steam gives its players.  So you end up having to refriend the friends you already have on Steam to play with them.  I guess I'm spoiled with Steam.  Some people have complaints with them and I can't argue with most of the good ones, but Steam offers a lot more to consumers than pretty much any other company on the PC.  Someone had to do something to revitalize PC gaming and I'd rather have Valve at the lead than some other companies...&lt;br /&gt; &lt;br /&gt;Now to just try and make it through today.  I'll be the one in the corner, quietly coughing to himself.</content>
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  <entry>
    <id>urn:lj:livejournal.com:atom1:albedo777:626054</id>
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    <title> It's been a long day, all the way...</title>
    <published>2009-10-26T12:26:39Z</published>
    <updated>2009-11-03T01:20:56Z</updated>
    <content type="html">Been up since four.  Woke up at 2:00, then 2:30, then 3:30 and finally decided to get out of bed around 4:00.  Don't know why I couldn't sleep. It seems to happen, now, once every month or so.  Usually, it's because the kitties are doing something or my nose is congested, etc.  This time, I don't even know what was causing it.  Kitties were sleeping and while my nose was congested, it wasn't what woke me up.  I decided to just get up and, luckily, &lt;span class='ljuser  ljuser-name_shimdic' lj:user='shimdic' style='white-space: nowrap;'&gt;&lt;a href='http://shimdic.livejournal.com/profile'&gt;&lt;img src='http://l-stat.livejournal.com/img/userinfo.gif' alt='[info]' width='17' height='17' style='vertical-align: bottom; border: 0; padding-right: 1px;' /&gt;&lt;/a&gt;&lt;a href='http://shimdic.livejournal.com/'&gt;&lt;b&gt;shimdic&lt;/b&gt;&lt;/a&gt;&lt;/span&gt; was still up.  Thank you, PST time zone and your two-hours-behind- me-ness.  I was planning on just crafting in Aion, but when I saw he was online, decided to see if he was actually around.  So we played Aion for about an hour and a half. It was fun, we got about half a level and finished some quests.  Then, I decided to stop by Vidlak's, a local "downtown coffee shop" type place and had breakfast.  It's important to make the most of your early mornings; if you're going to be up, tired and you have a long day ahead of you, you might as well try and make the most of it.  &lt;br /&gt; &lt;br /&gt;My brother texted me on Friday.  He's currently in Hawaii, with plans to deploy to Afghanistan in the middle of November.  Apparently, he was given the ability to take leave and come home (again) on October 31st, coming back to Hawaii on the 13th to deploy on the 17th.  So, Friday, I spent a good portion of time trying to find cheap tickets because that was the only way he could come home.  Managed to find some and so I'll be able to see Chris again before he's shipped off to Afghanistan. Which is really cool and I'm looking forward to seeing him, but it's going to be a rough, emotional rollercoaster all over again.  Just when I thought I was over it, it comes hurtling back.  Small price to pay, though, to see him again.  &lt;br /&gt; &lt;br /&gt;Thursday is Kelly Clarkson.</content>
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  <entry>
    <id>urn:lj:livejournal.com:atom1:albedo777:625846</id>
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    <title> Steam's free play weekend</title>
    <published>2009-10-23T13:18:14Z</published>
    <updated>2009-11-03T01:22:25Z</updated>
    <content type="html">Starting last night and lasting until Sunday, Steam is doing another of their "free play weekends," this time offering Killing Floor.  I'd been watching Killing Floor but without a demo and without knowing just how well-designed it was, I kept passing on it, hoping for a price cut or something that would entice me.  So, when this free weekend started, a couple of friends and I jumped on the action last night for a couple play throughs.  I think the best way to describe Killing Floor (which started as a mod for Unreal Tournament 2004 and is now a fully released product) would be to say that it's the result if Left 4 Dead's gameplay, House of the Dead's mutants and Counter Strike's equipment upgrades/shopping got together and, somehow, had a baby.&lt;br /&gt; &lt;br /&gt;Mostly, KF is like Left 4 Dead's survival mode.  Each map has waves of enemies (four in the maps I've played), which each wave having a certain number of zombies (for lack of a better word) that is indicated with countdown tally in the right hand corner.  There's also a red arrow on the left side of the screen that tells you where the shopkeeper will spawn.  At the beginning of a map, everyone has access to the same equipment: combat knife, pistol, some grenades, a health syringe and a welder.  After you've completed a wave, the shopkeeper opens shop, you have to get to her and then you have few precious seconds to purchase ammo and buy new weapons and armor before the next wave begins.  That's the basic premise behind it;  kill zombies, get money, stay alive, buy weapons/armor from the shopkeeper.  Rinse and repeat.  &lt;br /&gt; &lt;br /&gt;Except that there are more wrinkles to it.  Killing Floor has classes, of sorts, in the form of six perks.  Perks include commandos, which give bonuses to automatic weapons, faster reload times, detection of cloaked enemies and a discount on purchasing automatic weapons.  The Medic perk grants bonuses to healing teammates, reduced cost on purchasing a Medic Gun, reduced cooldown on using a syringe, etc.  Each class/perk offers bonuses which you work towards.  So, for example, to get to a specific rank in the Medic perk, you have to heal a certain amount of damage or, for the firebug perk, you have to do a certain amount of damage with your flamethrower.  Leveling up perks grants better bonuses.  What's nice is that you level up all perks, regardless of the one you have equipped.  So you can be working on a multitude of perks, even though you're only getting the benefit from one.  In this way, you feel like you have something you're working towards.  &lt;br /&gt; &lt;br /&gt;I really like the perk system in the game.  It helps with teamwork (you can have six people playing at one time) and it gives you something you're working towards.  That's one thing I feel is lacking from the Left 4 Dead series.  There's really nothing you're working towards, outside of personal achievements that don't really give you much of anything (not even bragging rights for those so inclined since I don't believe anyone else can see them).  So I feel like I'm accomplishing something in Killing Floor, other than just having a good time.  I also really like the welding feature.  In Left 4 Dead, your only defense against the undead is closing doors.  You can't move furniture, barricade areas or do anything that I would do if faced with a zombie apocalypse.  &lt;br /&gt;&lt;br /&gt;In Killing Floor, you have a welder and you can weld pretty much any door shut.  What it basically does is give health to a door in the form of a percentage.  As the 'specimens' (I looked it up and that's what they are called, apparently) attack the door, you can keep welding it, effectively "healing" it.  In this way you have some sort of control over which way the enemies are coming in.  I mentioned House of the Dead and that's because these specimens look like HoD rejects.  They have swords or chainsaws for hands, some can shoot rockets.  Others are more like Left 4 Dead special infected, with one that shoots screen-covering&lt;br /&gt;goo and another that has a personal AoE scream.  &lt;br /&gt; &lt;br /&gt;Killing Floor is a little rough around the edge.  It's definitely not as polished as a Valve game and it can sometimes be clunky.  But it's also not a full-priced game, it's developed by and indie company and it offers enough fun zombie-smashing to be worth $20.  If you're even remotely interested, give the free weekend a chance.</content>
  </entry>
  <entry>
    <id>urn:lj:livejournal.com:atom1:albedo777:625651</id>
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    <title> DJ Hero and Dexter</title>
    <published>2009-10-21T13:20:50Z</published>
    <updated>2009-11-03T01:44:23Z</updated>
    <content type="html">Season 4 of Dexter has been "okay."  There have been some great moments, but a lot of the time I just felt like it wasn't as good as the previous season.  Season 3 is the best Dexter's had to offer, in my opinion, and overall Season 4 just hasn't been delivering the goods...until episode four.  I watched it last night and it completely stunned me.  I knew at some point one of the things was going to happen, but the other...it was a bit shocking.  I'm being purposefully vague because I know a couple&lt;br /&gt;people aren't to Season 4 yet.  But I was really surprised.  Hopefully it gives a much needed jolt of energy to a series that has been kind of complacent this season.  &lt;br /&gt; &lt;br /&gt;I wish PC gamers were as lucky as console gamers.  Borderlands hit the PS3 and Xbox 360 yesterday, but it isn't coming to the PC until next week.  Seeing as how the majority of my gaming posse plays on the PC, I went with that.  Also helps that I got the game for $34.  Definitely looking forward to it.  &lt;br /&gt; &lt;br /&gt;I received the DJ Hero demo from Amazon Vine yesterday.  I'm still trying to figure out how I'm going to review this game.  Vine is a reviewing program which I absolutely adore, but sometimes the people they partner with are stupid.  Activision sent a demo unit of DJ Hero and I scooped it up without knowing that it was in fact a demo and not the full game.  Apparently, I'm supposed to review a behemoth of a game that has around 100 songs based on...a demo of 4 songs.  That'd be like reviewing a book after reading the first chapter, a music CD off of one song, a movie after watching the trailer.  So I'm stuck with trying to figure out how to not bite the hand that feeds me, but at the same time being honest and open about the game-demo-being-passed-off-as-a-full-review.  What sucks is that if I post a review that mentions the little I've played of it, I'm going to get negative comments and unhelpful votes aplenty, I'm sure.  &lt;br /&gt; &lt;br /&gt;I did play it a bit last night.  Now I'm a decent Rock Band/music game player.  I can't make it all the way through expert, but I can usually hold my own for some of the songs.  DJ Hero is hard.  I started out on medium, thinking that would be easy enough and I struggled.  Now it doesn't seem that there's a way to fail a song, because I know I would have failed on Medium if there were.  I don't see an indicator like the rock meter or anything that shows how bad I'm doing.  I wasn't booed off, either.  But I got two stars, consistently.  Once or twice I hit three stars...once I hit four.  &lt;br /&gt; &lt;br /&gt;I'm sure you've seen the &lt;a href="http://en.wikipedia.org/wiki/File:Djhero-peripheral.jpg"&gt;turntable&lt;/a&gt;.  It's pretty big and heavy when you get it.  On the right hand side, there's the rotatable turntable with the three buttons.  To play, much like in any other rhythm game, you hit the corresponding button when it shows up on the screen.  The difference comes in when the notes continue with little up and down arrows.  Much like strumming up and down on the guitar, these indicate flicking the record back and forth like you're scratching it, to make the songs skip, scratch or repeat.  Meanwhile, on the left hand side, there's a slider, a button and an effects dial.  The button is to engage "Euphoria," DJ Hero's response to Star Power.  The dial is basically to change the sounds of the effects.  The slider is the one you'll use the most, since it determines the crossfading of the songs.  &lt;br /&gt; &lt;br /&gt;Each song is actually a mix of two different songs, smashed together by a specific DJ for the game.  At certain points in the songs, you'll have to switch the slider to the right, left or in the center to indicate which song you want to bleed through.  A good picture of the sample gameplay is &lt;a href="http://en.wikipedia.org/wiki/File:Djhero1.jpg"&gt;here&lt;/a&gt;, where the green and blue lines indicate which direction to push the crossfader.  This adds a big layer of complexity to the game because not only do you have to worry about hitting the notes and scratching, but you have to also pay attention to the green and blue lines to switch the crossfader at the right moments.  You can't just watch one, either.  For example, if the green line goes to the left and then goes back to the center, if you're not paying attention to the blue line as well, you might miss the fact that the crossfader should be going all the way to the right.  It continues between the two sometimes.  After playing through the set the first time on medium, I felt flustered because I was slamming the slider constantly, screwing up and getting confused as to what side the slider should have been on.  The step up from easy to medium is more of a jump than in Rock Band/Guitar Hero.  On easy, you don't have to worry about the crossfader and you just hit notes and scratch.&lt;br /&gt; &lt;br /&gt;Adding another wrinkle to the mix is the rewind function.  You have to build up to the rewind ability and then you can trigger it to apparently rewind the song to fix errors.  Great in concept but it sucks in execution.  Unless I'm doing things incorrectly, you have to spin the record to trigger it...which means you have a spinning record that you have to somehow stop and get your fingers back on the correct keys.  My coordination apparently sucks because I end up screwing up for a few notes while I get back into the groove of things...which pretty much cancels out the use of it.&lt;br /&gt; &lt;br /&gt;That's pretty much all I can say about the game, though.  It's interesting and hectic; it definitely offers a different game experience than Guitar Hero/Rock Band...but I'm not sold on it.</content>
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  <entry>
    <id>urn:lj:livejournal.com:atom1:albedo777:625338</id>
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    <title> The Millennium Trilogy</title>
    <published>2009-10-19T18:03:37Z</published>
    <updated>2009-11-03T01:24:19Z</updated>
    <content type="html">At lunch I just finished reading The Girl Who Played with Fire and man was it a great read.  It's a sequel to The Girl with the Dragon Tattoos by Stieg Larsson.  Larsson was a Swedish author who, for fun, wrote three novels and started working on more.  Eventually he decided to look into publishing them and unfortunately he passed away before the first book was even published.  Getting past the absolute sadness of a life cut short, the literary world has lost a truly awesome author.  The Girl Who Played with Fire is probably one of the best mysteries I've read, pulling in a noir feel with exceptional pacing and some truly harrowing sequences.  It eclipses the first book in virtually every way.  Stronger characters and narrative, exhausting pacing, intricately plotted, more immediate storytelling.  This is truly an exceptional mystery.  If you're looking for a great mystery, check out the first book.  It's quite excellent.&lt;br /&gt; &lt;br /&gt;I can't wait for the finale, The Girl who Kicked the Hornets' Nest.  It comes out in 2010 here in the states...but it's available at the UK Amazon right now...I might have to order it...</content>
  </entry>
  <entry>
    <id>urn:lj:livejournal.com:atom1:albedo777:624989</id>
    <link rel="alternate" type="text/html" href="http://albedo777.livejournal.com/624989.html"/>
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    <title> A Tale of Two Movies...</title>
    <published>2009-10-19T13:44:00Z</published>
    <updated>2009-11-03T01:25:36Z</updated>
    <content type="html">In an amusing coincidence, two really good horror movies were filmed in 2007, shelved and were finally released this year.  This is one thing that drives me crazy about production houses.  They will buy a movie (or finance it), film it and have it completely finished...and then sit on it.  They don't release it directly to DVD or do anything.  They sit on it; shelve it away for who knows what reasons.  I guess some sense was knocked into these two different production companies (Warner Bros and&lt;br /&gt;Paramount/DreamWorks) because both Trick 'r Treat and Paranormal Activity finally are out for everyone to see.  &lt;br /&gt; &lt;br /&gt;Trick 'r Treat has an interesting history.  It was written and directed by Michael Dougherty, who isn't exactly a familiar name to most people but I bet you everyone on my friendlist has seen his movies.  He wrote the screenplays to arguably the best X-Men movie, X2.  He also wrote Superman Returns.  In 1996, he did a short film entitled Season's Greetings, which eventually turned into Trick 'r Treat.  Trick 'r Treat is a perfect Halloween movie.  It's an anthology film in the same vein as Creepshow, but it probably has more in common with movies like Go in which the stories intercross, have the same characters and affect each other but each story could be told on its own.  It has four stories, each one taking a cue from Halloween traditions like wearing a costume to blend in, checking your candy, giving treats to trick or treaters, not blowing out the candle in a jack-o'-lantern, etc.  One story is&lt;br /&gt;about a serial killer, another is about a group of kids uncovering a local urban legend, another is a very smart and fun take on the Little Red Riding Hood fairytale and the last one is about a cantankerous old man who is haunted by a strange kid.  Each story shares some characters, they are take place in the same town on Halloween night.  &lt;br /&gt;&lt;br /&gt;The story flits between them all, interjecting some of each in every single story. The timeline changes and by the end of the movie, we're back to where we&lt;br /&gt;started.  It's expertly filmed and just a fun, great film to watch. Seeing it a second time helped cement the storylines and I picked up on some things I missed.  I wouldn't say Trick 'r Treat is necessarily scary.  It has some gore, some bad language, some nudity and one or two suspenseful moments, but it's more of a playful homage to Halloween, filled with winks and nods and some surreal humor.  I really enjoyed it.&lt;br /&gt;&lt;br /&gt; &lt;br /&gt;Paranormal Activity, on the other hand, was also filmed around the same time and shelved.  It's premiered at a variety of horror fests and its lineage has grown since then to an almost hyperbolic level of hype. It's, frankly, been hyped way too much.  And Paramount is smirking to themselves with their marketing technique: make fans "demand it" before they let it go.  They opened it up very limitedly at a variety of&lt;br /&gt;college towns, only at midnight showings.  Once those showings started selling out and word of mouth grew, they slowly opened it, using a site that made you demand it.  I even fell into this trap, thinking it was a third party site that was helping to bring a variety of movies, not just Paranormal Activity, to areas that wouldn't normally see these types of films.  And so when it was finally released to the masses, it had a huge engine built on hype to help it along.  I'm really happy for the&lt;br /&gt;filmmaker, though.  Here's a film that he made in one week, filmed at his house for about $11,000.  It has basically four actors, minimal sets and basically a stationary camera that films the actors when they sleep.  And this weekend alone it made $20 million.  That's very cool.  &lt;br /&gt; &lt;br /&gt;Paranormal Activity is like Blair Witch, in that it's based on "found footage" and played for real, even though, unlike the events leading up to Blair Witch, it's not cheap trickery to make you think you're watching a real video about real people.  This film is about a woman who has been haunted all of her life.  She recently moves in with her boyfriend who thinks the haunting is fun and decides to start filming&lt;br /&gt;it.  He decides to set up a video camera in their room to watch them sleep and capture anything zany that happens.  And of course it works, more so than either of them expect or want.  What follows is a video catalog of their daytime trials to understand what's going on and resulting anger and their nighttime woes, some of which occur when they sleep some of which after they wake up at three in morning.  Like Blair Witch, the horror is understated and there will be people who just&lt;br /&gt;shrug.  Unlike Blair Witch, Paranormal Activity can be very scary at times.  Never has so little caused so much fear because, honestly, for a good portion of the movie nothing truly frightening really happens.  And yet, there's enough so that, in my theatre, whenever the night came with the "Night 16" title cards, people started slouching in their seats, awaiting whatever next horror would be coming.  The ending is awesome and the best part of the film.  There are also some ingenious camera&lt;br /&gt;tricks and one in particular that, after I got over the shock of seeing it, made me wonder how they did it.   &lt;br /&gt;&lt;br /&gt;It's a really well done film, especially considering the budget limitations.  I'd recommend going to see it, but I'd also recommend you see it in a filled theatre, with fans who want to have a good time.</content>
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  <entry>
    <id>urn:lj:livejournal.com:atom1:albedo777:624153</id>
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    <title> Metroidvania...</title>
    <published>2009-10-15T13:20:13Z</published>
    <updated>2009-10-16T00:41:56Z</updated>
    <content type="html">I am going to have to start locking my new cat, Zoe, up in the second bedroom at night.  I can't take it anymore.  She is the most rambunctious cat at three and four in the morning.  She takes off down the halls, careening off of furniture (and me) and makes a HUGE racket. To make matters worse, Shaido feeds off of her energy and she goes crazy, as well.  Shaido's never misbehaved this much, but she is driving me bonkers.  The guy below me has no sense of adventure when it comes to even the tiniest noises and I don't want to have a problem.  But more importantly it's seriously starting to affect my sleeping habits.  I've been up since 4 AM and I'm dead tired right now.  So for the time being, I think I'm going to have to separate them.  For my sanity.&lt;br /&gt; &lt;br /&gt;I've been on a "Metroidvania" kick ever since I tore through Shadow Complex.  It hit me that you don't really see many of those types of games anymore and, when you do, they are mostly on handhelds.  I really hope that Shadow Complex's success will show developers that you can release those types of games on consoles and not only on the DS and PSP. In the meantime, I downloaded Castlevania: Symphony of the Night for my PSP Go.  I love that game.  Even today, it doesn't feel dated.  The graphics aren't as crisp or pixel-filled, of course, but the design and the art style is still stellar...the only negative (and it was a negative when it was released as well) is the voice acting.  Oh man, it's "All your base are belong to us" bad.  But I've been playing it and loving it all over again.  The nice thing is that it's been almost a decade since I've played it so I don't remember much.  I remember certain bosses or locations, but that's about it.  I never did get to the "inverted castle" when I played so that's my goal this time.&lt;br /&gt; &lt;br /&gt;I also bought Castlevania: Order of Ecclesia when Amazon had it for a Lightning Deal.  Then yesterday I found two cheap used copies of the previous two DS Castlevania games (it's impossible to find a decently priced new one) so I'll have those coming.  That should satisfy this need.  I still have the Metroid Prime trilogy to tear through at some point but until I'm finished with Uncharted 2 and Brutal Legend, all other console games are going to have to wait.  &lt;br /&gt; &lt;br /&gt;Speaking of handheld games, I'm really looking forward to Half Minute Hero, a new game for the PSP.  It's out on UMD and coming to the PSN next week.  It looks like a hilarious send up of 8 bit games, playable 30 seconds at a time!</content>
  </entry>
  <entry>
    <id>urn:lj:livejournal.com:atom1:albedo777:624100</id>
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    <title> Me likey more</title>
    <published>2009-10-14T15:23:04Z</published>
    <updated>2009-10-16T00:43:18Z</updated>
    <content type="html">Brutal Legend is not what I thought it was going to be.  Oh sure, it's funny, has a good story, tons of witty humor and is has a perfect voice cast.  That I knew and none of it has changed since I played the demo. But the gameplay...it's not what I was expecting.  If you've played the demo, you think you know what the game will be like...and you'd probably be wrong.  I've played for a couple hours now and I have to say that slowly everything that was setup in the beginning of the game is disappearing.  One of the first missions is to free some head bangers who have been forced to work in mines, using only their heads to crack rock.  Here is where the fact that the game is actually an RTS comes into being.  You command these troops by playing a solo and then you're given RTS-lite controls (push up to make them attack, left to have them follow you, etc.) to have them fight for you.  It's kind of like Overlord except much, much more simplified (at least right now).  &lt;br /&gt; &lt;br /&gt;Since this first mission, only one mission has been Riggs by himself (and that was an awesomely-designed creepy spider lair).  The others have used a small group of characters in RTS-fashion.  From what I hear, that will only increase as the game goes along.  Which is not hinted at in the demo.  I'd heard pre-release discussing the RTS aspects, but I didn't know that would be almost the entire point of the game.  I thought I was getting into a kind of Legend of Zelda-esqe gameplay, judging from the demo.  And instead I'm getting a console RTS...but it's still quite a funny game and I'm definitely glad I bought it.  Must support Schafer!&lt;br /&gt; &lt;br /&gt;That said...my solo gaming time is being completely and utterly devoted to Uncharted 2.  Here's a game that in almost every single way has eclipsed the first one.  It's funnier, better voiced, better acted, better designed, more cinematic, more exciting, more intense more...MORE!  Me likey more.  I'll have something a bit more...intelligent (?) and not random fanboyish later.  Right now, I'm just a drooling mess, looking at the clock and wanting to play it more...</content>
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  <entry>
    <id>urn:lj:livejournal.com:atom1:albedo777:623668</id>
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    <title>albedo777 @ 2009-10-11T14:29:00</title>
    <published>2009-10-11T19:33:35Z</published>
    <updated>2009-10-11T19:33:35Z</updated>
    <content type="html">Friday night we went to see Rob Thomas in concert.  It was an outdoor concert.  In October.  An &lt;i&gt;outdoor&lt;/i&gt; concert in Iowa in October.  Who else sees a problem with this?  It was cold.  My phone told me it was 38 degrees at one point, but I wouldn't be surprised if it was cooler where we were.  That aside, it was a pretty awesome concert.  Carolina Liar opened first and they were okay.  Then it was One Republic and I have to admit I was pretty impressed with them.  They were really polished, sounded great and did a good job of getting the crowd into it.  And, of course, I do like Rob Thomas and his concert was cool.&lt;br /&gt;&lt;br /&gt;Okay, I'm a nerd.  Arguably the best part of the night was when &lt;a href="http://twitter.com/ThisIsRobThomas/status/4748536144"&gt;Rob Thomas tweeted me&lt;/a&gt;.  Very cool.  &lt;br /&gt;&lt;br /&gt;Tomorrow night is Kings of Leon. I'm really looking forward to hearing them.  Tomorrow should also be the ship date for Uncharted 2 and Brutal Legend. I hope they actually do ship tomorrow...</content>
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  <entry>
    <id>urn:lj:livejournal.com:atom1:albedo777:623434</id>
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    <title> *yawn*</title>
    <published>2009-10-06T15:24:03Z</published>
    <updated>2009-10-11T19:28:02Z</updated>
    <content type="html">About 4 AM I had a weird dream in which I went downstairs in my apartment to get the mail and all of the mailboxes were open.  When I got to mine and went through my mail, one of the items was a late notice on my rent.  Cue: I shot up in bed and went "Oh @#$% it's the 6th!"  I was late on my rent; it was due yesterday.  If this were twitter, I'd attach #fml to this post.  *sigh*  So, I've been up since 4 AM because, no matter how you try, there isn't any going back to bed after a dream like that, that shoots adrenaline through your body.&lt;br /&gt; &lt;br /&gt;My kitties are sick. :(  I think Zoe brought home an upper respiratory infection from PetSmart (at least, that's what I hope it is).  She'd been coughing once in a blue moon and I just thought I'd let it go and see if she got over it.  Well, she seems to be better but Shaido has a human cough right now.  She has that kind of cough people get when there's junk in their chest, a kind of wet cough.  Then she'll gag, like she's trying to spit up something...she'll do that for a good thirty seconds or so.  I feel bad for her.  She doesn't seem to be getting better, so I guess I'm making a vet appointment.  &lt;br /&gt; &lt;br /&gt;Because I was up at 4 AM today, I decided to do some crafting in Aion. I'm really enjoying my time in Aion except for one area: I hate crafting.  Crafting in and of itself isn't exactly difficult.  You pick a skill and you get work orders that you can continually complete, turn in and get a random reward (crafting material, a design, etc.).  The work orders will ask for you to complete 8, for example, items and give you one of the components for it.  The problem is that the recipes call for one or more additional components and they can get expensive very&lt;br /&gt;quickly.  Crafting, therefore, turns into both a huge time sink and a huge money sink.  Crafting is always a time sink in most games (Champions Online is the only game in which I've found crafting to be pleasing and quick) and they can be a money sink, but with Aion it's completely all about sitting there and handing over your hard-earned money to the supplier.  This morning, I dropped about 20,000 kina, the currency in Aion.  &lt;br /&gt; &lt;br /&gt;Ugh.  I'm tired.</content>
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  <entry>
    <id>urn:lj:livejournal.com:atom1:albedo777:623183</id>
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    <title> Review of Zombieland</title>
    <published>2009-10-05T14:35:38Z</published>
    <updated>2009-10-11T19:28:58Z</updated>
    <content type="html">When Shaun of the Dead hit the cinemas, it rode high critical acclaim for making fun of George Romero's living dead series while simultaneously celebrating it. Now, we have Zombieland, America's free-wheeling, cowboy-infused take on this genre and Tallahassee is definitely the Yank's answer to Britain's Shaun. &lt;br /&gt;&lt;br /&gt;This time, the focus is on the more recent zombies; that is the ones like in 28 Days/Weeks Later and the Dawn of the Dead remake. Something happens which causes humans to turn into the flesh-feasting dead and all of America is now pretty much gone. In its place, as our protagonist and narrator Columbus explains, is a world he dubs Zombieland. Taking its cue from The Zombie Survival Guide, Columbus has a few set of rules that are hilarious placed on the screen whenever they pop up. It's this kind of anecdotal zaniness that carries the humor forward. While taking place mostly in one timeline, Zombieland also takes hilarious flashbacks to various points prior to the zombie infestation and during the beginning of it to prove points. This little vignettes are often hilarious and do a great job of filling in the story. &lt;br /&gt;&lt;br /&gt;Columbus quickly meets Tallahassee (played by Woody Harelson in a truly inspired take) and they have an uneasy truce between the two. Columbus wants to get home to...Columbus to hopefully have a tearful reunion with his family. Tallahassee seemingly wants to locate the last Twinkies because, as he eloquently explains, contrary to popular belief, they do have an expiration date and there will be a time when another Twinkie won't exist. They then meet up with two sisters, Wichita and Little Rock, and their severely dysfunctional family is complete. &lt;br /&gt;&lt;br /&gt;While Zombieland is definitely a movie involving zombies, it surprisingly has more in common with recent road trip movies, like Little Miss Sunshine. There's trust issues, situational comedic moments and a variety of more dramatic turns as we get to learn more about each character and their back stories. Director Ruben Fleischer infuses the story with a zany approach that is at least on par with Shaun of the Dead, except taken to pop-cultural extremes. I haven't even mentioned the surprise cameo and I won't, other than to say that this character completely steals the movie and elicited the biggest laugh from our crowded movie theatre. &lt;br /&gt;&lt;br /&gt;Speaking of which, Zombieland is a film to see in the cinema, preferably in a packed theatre filled with people who want to have a good time. It was the most raucous movie-watching experience I've had recently, with tons of laughter, screams, clapping and cheering to go around. Surprising, hilarious and incredibly entertaining. &lt;br /&gt;&lt;br /&gt;Zombieland: the most feel-good movie released this year. &lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.amazon.com/review/R3K3S2FGFAG7U7/ref=cm_cr_rdp_perm"&gt;Link&lt;/a&gt;.</content>
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  <entry>
    <id>urn:lj:livejournal.com:atom1:albedo777:622944</id>
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    <title> This Legend is Brutal...</title>
    <published>2009-10-05T13:09:57Z</published>
    <updated>2009-11-03T01:26:59Z</updated>
    <content type="html">I was sad when the gaming community didn't embrace Pyschonauts.  Well, not that they didn't embrace it but that a good percentage of them completely neglected to know that it was an awesome game full of awesomeness.  It wasn't promoted at all, most gamers I mentioned it to went "what's a psychonaut?" and it just purely didn't grab its audience, which is a shame.  It's one of my favorite games that was filled to the&lt;br /&gt;brim with dark humor, wacky plots and levels that were completely different, zany and amazing.  The only problem I had with it was that the last level was cheap.  Otherwise, it was a perfect game for me, one that I savored slowly and didn't want to end.  I remember artificially trying to prolong it by talking to everyone I could find multiple times in hopes that they would say something different and hilarious.  So we have October (...Rocktober?) and Tim Schafer's new game is on its way to our Xboxes and Playstations.  And I feel like &lt;a href="http://cad-comic.com/comics/20091005.jpg"&gt;this guy&lt;/a&gt;.&lt;br /&gt; &lt;br /&gt;Oh yes.  I has cheese grater. &lt;br /&gt; &lt;br /&gt;There's a demo out there in cyber land for Brutal Legend (misspelled because I'm not about to go look for an umlaut).  And if you own an Xbox or a Playstation and have internet, then I would recommend going out to your respective stores (PSN or XBLA) and downloading it right now.  No, that's not a recommendation like "I'd recommend you try the pie."  It's a recommendation like, if you don't go download this demo, I will reference you to the above sentence: I has cheese grater.  And I will&lt;br /&gt;add an addendum: I'm not afraid to use it. &lt;br /&gt; &lt;br /&gt;All joking aside, if you do have access to the demo, go check it out. I'll briefly go over it, maybe to entice you a bit.  It stars Eddie Riggs (voiced by Jack Black), a roadie who's considered the best in the business who is now working for a pseudo-mix of nu-metal and emo band who does not appreciate him.  He constructs lavish, metal sets in the same vein as the old favorites and one of the emo band mates tells him&lt;br /&gt;he should work on new sets.  They originally liked the crazy set of a huge demon overlooking the crowd because it was "ironic," but now it's getting old.  When an onstage accident occurs, Eddie ends up getting smashed by the stage and his blood trickles into his belt buckle, an amulet that ends up teleporting him to some crazy land that meshes fantasy with heavy metal; think any of the old album covers' art&lt;br /&gt;styling.  Before that, hilariously, the game specifically asks you if you want to have language and gore.  When Eddie is about to utter his first F-Bomb, the game pauses and you get a choice: do you preserve the artistic presentation of the game and have him drop the F-Bomb?  Or, do you have the game bleep it?  Then, when a huge demon comes alive, again the game pauses: do you want the game to use violence when it's culturally or historically accurate and when it's needed to just be awesome?  Of course you pick yes, prompting heads to pop off of bodies. &lt;br /&gt; &lt;br /&gt;Upon entering the heavy metal world, you get your two axes, an actual axe and Clementine, a mystical guitar.  These two weapons comprise your beginning attacks, allowing you to both cleave your foes but also to play musical notes that create lightning strikes, fire plumes and huge earthquakes.  You quickly meet spunky Ophelia, who isn't your typical female sidekick, and you're diving into a hot rod rod called "The Duece," AKA "The Druid Plow."  The demo is action-packed, exciting and&lt;br /&gt;hilarious.  I was really laughing at some of the moments in the game, something I typically do not do in funny video games.  It also has quite the voice cast with Jack Black, Tim Curry, Ozzy, Lita Ford, Rob Halford and Lemmy Kilmister, among others.  It also has quite the &lt;a href="http://en.wikipedia.org/wiki/Brutal_Legend#Soundtrack"&gt;soundtrack&lt;/a&gt; for fans of heavy rock.  So go download the demo and play it. It's terrific!&lt;br /&gt; &lt;br /&gt;I also downloaded and played the demo for Wet and was pleasantly surprised.  The game isn't as polished as most games I've played, but the whole funky feeling of it, mixed with the pseudo-grindhouse feel from Tarantino/Rodriguez and some awesome levels (riding on the top of a car, leaping from exploding car to exploding car while also taking out foes with your gun is awesome).  Other than a lack of polish, which actually, I feel, adds to the "grindhouse" theme, it's actually a lot of fun.</content>
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  <entry>
    <id>urn:lj:livejournal.com:atom1:albedo777:622669</id>
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    <title> A buncha stuff</title>
    <published>2009-10-02T13:51:21Z</published>
    <updated>2009-11-03T01:27:43Z</updated>
    <content type="html">Man there's a lot of vitriol for the PSP Go right now.  I understand a portion of it; people think Sony is ripping them off.  It's not like Sony is sneaking into your window, stealing your PSP-3000 and then handing you a bill for a PSP Go.  Honestly, the PSP Go is for a specific person and that person isn't the older PSP users.  They are trying to "grow the brand."  Now, whether that works or not is up in the air. Judging from my experience yesterday, not a lot of people are lining up to get one.  It's probably the most calm launch, yet.  All of the online stores are selling them still.  No real sellouts.  Even if you don't get a PSP Go, do take advantage of some of the sales on the PSN right now. God of War: Chains of Olympus is $15, down from $20 at most stores (though, Amazon is selling it for $14 right now...) and Prinny: Can I Really be the Hero? is on sale for $10.  All of the NIS games are on sale (Disgaea, etc.).  I'm going to pick up a few games tonight, including God of War, Prinny, Castlevania: Symphony of the Night and Blood Omen: Legacy of Kain.  &lt;br /&gt; &lt;br /&gt;Speaking of tonight, I'm really excited that I'm going to see Zombieland!  It looks really funny, is being hailed as America's answer to Shaun of the Dead.  I read Roger Ebert's review and I shouldn't have. There's a cameo in the film and he spoils who it is.  I think it would have been better to walk in not knowing.  That said, I think his cameo is going to be hilarious.  &lt;br /&gt; &lt;br /&gt;Kitties are getting along really well.  Shaido has been driving me crazy this week, though.  At four AM she comes racing down the hall, leaps onto my bed (i.e. me), careens off the bed and goes thudding down the hall again.  At four in the frickin' morning!  She crazy. &lt;br /&gt; &lt;br /&gt;One of my friends linked to Pajiba, a reviewing website, on my Facebook page.  Pajiba is looking for a writer to do weekly recaps of Dexter.  I thought it sounded like fun, so I wrote an article, rewatched the first episode and reworked the article, then edited it.  Last night I sent it forward.  I don't think it's very good.  It's a bit long...maybe too long.  But I was looking at their other write-ups, like the one on Lost, and they were also very indepth.  So I don't know.  I doubt I'll get a call back for it.  I think recaps tend to be boring, anyway.  And I've never written one before, so...bah, I don't know.  It's definitely not one of the best things I've written, but we'll see how it goes. Maybe it'll work out.  It'd be fun and a good way of getting visibility on my writing.  At any rate, cross your fingers, please.  &lt;br /&gt; &lt;br /&gt;I'm working on a "Terry's list of the best/most influential horror films" in celebration of October and Halloween (Hallowe'en, if you'd prefer). Not surprising, there's not a lot of shockers on it...</content>
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  <entry>
    <id>urn:lj:livejournal.com:atom1:albedo777:622558</id>
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    <title> Let's talk Nightmares...on a particular street...named Elm.</title>
    <published>2009-09-30T13:59:00Z</published>
    <updated>2009-11-03T01:28:50Z</updated>
    <content type="html">So, A Nightmare on Elm Street's teaser trailer was released on Sunday (I posted it in an earlier journal post, if you missed it).  I am a huge fan of A Nightmare on Elm Street.  Huge.  I've seen that movie more times than pretty much any other movie I've seen (I think Aliens comes close).  I don't usually listen to director's commentaries on DVDs because, well, I'm just not that interested in it.  But when I originally got the entire Nightmare series on DVD, I sat through the first film and then sat through it again, with the commentary and I learned so much about the film.  While some of the special effects in the original are a bit dated now, there are some sequences that are still so very well done.  Tina's death, for instance, with the slashes appearing on her stomach, her body being flung around the room, being dragged into a corner of the ceiling and finally falling splat back on her bed is still incredibly effective and listening to the commentary on that (as well as Johnny Depp's character's death and the marshmallow stairs) was really enlightening.  At any rate, it's one of my favorite movies, let alone a favorite horror film.  It's Wes Craven at his best and most iconographic.  The only other time he came close to that level of excellence was with the first Scream movie and that was more in thanks to Kevin Williamson's screenplay.  &lt;br /&gt; &lt;br /&gt;Needless to say, I'm kind of a Nightmare geek.  Overall, I think Platinum Dunes has done a decent job with their horror remakes.  I thought Texas Chainsaw Massacre was a vast improvement over the highly overrated original.  And I had a great time watching the Friday the 13th remake which humorously bastardized the first three films into a rollicking good time that didn't feel like a retread of their Massacre remake.  So, I have hopes for the Nightmare remake.  The trailer seems to indicate that they are being more faithful to the source material: it's full of iconic moments from the original like Tina's body rising off the bed, Freddy's glove reaching up through the tub water toward Nancy, boiler rooms, the incredibly iconic song ("One, two Freddy's coming for you...") and even a riff on themost famous dialogue (and tag line): "Don't fall asleep..." (the original, spoken by Nancy:  "Whatever you do...don't...fall...asleep...").  So there's a lot of little things in it that got my attention and made me smile.&lt;br /&gt; &lt;br /&gt;I just hope two things.  1) That they don't make it as stylized as Massacre/Friday's remakes.  The trailer doesn't make it look as gritty as I'd want it.  And the nightmare areas definitely have a tad of the needed surrealness, but I think with the added CGI, there's the possibility to overdo it and get too unrealistic.  Part of what was so effective with the first film was that it was incredibly surreal, but the dreams and surrealness were based on pseudo-reality.  That's what made it more frightening.  For instance, Nancy falling asleep in class and waking up to see Tina standing in the hallway in a bloody body bag. Very effective.  Hopefully the new film doesn't look too "professional" or stylized.  2) They do something more than just evoke nostalgia. Right now, the moments made me smile, like I mentioned, but hopefully there's more to it than that.  I definitely don't want an examination in the way that Zombie did with his abysmal Halloween remake (what a disgusting perversion of the original movie) and I think it's great that the younger generation who probably knows nothing about Freddy Krueger will be introduced to it, but hopefully there's a bit more to it; nothing too big, but maybe a spark that makes it feel worthy.   &lt;br /&gt;&lt;br /&gt;All of a sudden, I want to rewatch the original but for some reason my Nightmare set is missing the first film!  This is upsetting to me.  I'd love to get it on Blu Ray but it seems that it's a "Canada exclusive" at the moment and when I looked at importing, all of the places (like Amazon.ca and others) were sold out.  Ugh.  There's one place a Blu Ray forum linked me to that has it for $22, but, again, it's sold out.  I bet that New Line will do a huge marketing push around the time of the new Nightmare release (maybe, we could hope, the entire series on Blu Ray!), but that's a long way away...</content>
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  <entry>
    <id>urn:lj:livejournal.com:atom1:albedo777:622178</id>
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    <title>A Nightmare on Elm Street trailer</title>
    <published>2009-09-28T22:02:51Z</published>
    <updated>2009-09-29T01:12:07Z</updated>
    <content type="html">I have to admit, the end of this with Jackie Earle Haley as Freddy speaking kind of gave me shivers...&lt;br /&gt;&lt;br /&gt;&lt;a name="cutid1"&gt;&lt;/a&gt;&lt;br /&gt;&lt;lj-embed id="81" /&gt;</content>
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  <entry>
    <id>urn:lj:livejournal.com:atom1:albedo777:621836</id>
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    <title> Two MMOs...</title>
    <published>2009-09-28T13:47:40Z</published>
    <updated>2009-11-03T01:29:56Z</updated>
    <content type="html">I think I must be crazy.  &lt;br /&gt; &lt;br /&gt;I'm playing two...count 'em, &lt;i&gt;two&lt;/i&gt;...MMOs right now.  I don't really have enough time for one MMO, let alone two!  And yet, here I am, subscribed to two entirely different games.  I'm, of course, still playing Champions Online.  We are level 27/28 in that right now and having a blast.  Last night, we tackled our first Lair, Dr. Destroyer's Robot Factory.  This is the first time we've had to fight something&lt;br /&gt;difficult in Champions and it really did a good job of recreating a super hero feel and actually offered a puzzle!  The point behind this Lair is to shut down the factory that's creating Destructoids hell-bent on destroying Millennium City.  So you have to shut down the forges, fight your way through the factory and then, in a fun twist, do a crane puzzle to build your own destrucoid to break down a wall further into the Lair.  Eventually, you fight Dr. Destrucoid...who ends up not actually being Dr. Destrucoid...and his final creation: the towering (I came up to his ankle) Mega-Destrucoid. It was thrilling and difficult. Unfortunately, some of the bugs in the game (healing drawing too much hate, for instance) caused some issues and I think we were tackling the boss like a traditional MMO and not like an action, single player game like we should have.  There were many deaths, but it was the most fun I've had in an MMO instance in...well, forever.  And it wasn't a grind fest!  It took us maybe 45 minutes to complete (a high estimate).  &lt;br /&gt; &lt;br /&gt;I'm a huge fan of instanced dungeons.  I think it probably traces back to my love of single player games and the dungeons in them (like in the Legend of Zelda series).  Unfortunately, for the most part, MMOs do not have great dungeons that really do anything interesting.  Some of the Moria dungeons in Lord of the Rings Online do a good job of bringing in something different, but overall it's an area that's lacking.  So Champions Online made me smile because it was one of the first times&lt;br /&gt;where I felt that an MMO took some single player sensibility and crafted a fun, different and thrilling instance. Another thing I really like about Champions Online is that all of the dungeons appear to be five player ones, and not raids.  I never get to see raid content, so this is a huge plus in my book.  &lt;br /&gt; &lt;br /&gt;The other MMO I'm playing is Aion Online.  I picked it up to play with Jeff and because I actually enjoyed the bits I played in beta.  It surprised me since I'm not a huge fan of the Korean-styled MMOs (or Asian-styled, I guess, in general) because of their focus on grinding and no real content.  But Aion surprised me, both because it's been nicely localized but also because it's not grindy from what I've experienced.  There's not a hundred different things to grind.  And there's a story, quests that have you going from area to area and fun classes that, while not diverging from the traditional MMO structure, offer some fun skills.  The one area that is grindy and not fun is the crafting.  &lt;br /&gt;&lt;br /&gt;I'm working on tailoring on my alt (who is level 13 now) and locating the items, spending a good chunk of time collecting from the nodes and then the actual leveling up of the tailoring is very grindy.&lt;br /&gt;It's not entertaining or fun.  One good thing is that they have "work orders" which provides you a good portion of the crafting materials and you can keep doing over and over to increase your skill.  But I haven't been able to actually create any pieces of armor because you need "minor armor fluxes" and they are a random drop off of mobs.  I haven't gotten a single one!  And I've been grinding on the mobs that drop them. That's really frustrating.  However, that's the only grindy aspect to the game so far.  &lt;br /&gt; &lt;br /&gt;Back to the main fact, though: I think I must be crazy.  Oh and &lt;a href="http://cad-comic.com/comics/20090928.jpg"&gt;this is a pretty hilarious comic&lt;/a&gt;.</content>
  </entry>
  <entry>
    <id>urn:lj:livejournal.com:atom1:albedo777:621707</id>
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    <title>albedo777 @ 2009-09-27T13:08:00</title>
    <published>2009-09-27T18:11:34Z</published>
    <updated>2009-09-27T18:11:34Z</updated>
    <content type="html">My new kitty, whose name is officially Zoë.&lt;br /&gt;&lt;br /&gt;&lt;img src="http://s3.amazonaws.com/twitpic/photos/large/32368620.jpg?AWSAccessKeyId=0ZRYP5X5F6FSMBCCSE82&amp;amp;Expires=1254075928&amp;amp;Signature=vayZtZHEMaBi6S%2BqdXhuqlxrKjw%3D" /&gt;</content>
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